After flashing the BIOS and making sure all my settings were where I wanted them I installed my OS, Anti-Virus and my VR development software of choice.
The Operating System: I chose Windows 10 because for a few reasons: 1. Future Proofing 2. DirectX12 and 3. Because we’ll all have to eventually…
Anti-Virus: I chose Malware Bytes and Malware Anti-Exploit because they have pretty solid protection and Anti-Exploit prevents even zero-day software exploits by monitoring software behavior.
Game Engine: I chose Unity 3D because I’ve had a lot of experience with Unity 3D already and I’ve found the engine to be intuitive and uncluttered for indie game development.
3D Modeling/Animation: I chose Autodesk Maya because this is the software that started it all for me. I fell in love with Maya fifteen years ago when I discovered it on a high school classroom computer by accident and taught myself ever since.
Image Editor: I chose GIMP mainly because it’s FREE and it works well. Plus there are useful plug-ins for all sorts of things such as creating normal maps (even though normal maps are moot in VR)
I also downloaded and installed the Oculus Rift Runtime Environment, the Oculus SDK and the Oculus Unity Plugins.